Despite its adult focus on its main site, however, Second Life also offers an outlet for teens in its companion site, Teen Second Life. Information resources are available here too, notably in the form of Eye4You Alliance Island Teen Library Services. While many libraries are involved in the ongoing project to create a dynamic public educational
space for youth, Eye4You is the brainchild of Charlotte Mecklenburg public library which updates the site and provides a link to its Second Life presence on its homepage under the subcategory Teen Resources. Charlotte Mecklenburg’s site offers many 2.0 tools to engage its patrons, such as a live “Ask a Librarian” chat, live online tutors for homework help, downloadable audiobooks and movies, interactive games, RSS feeds and more – its commitment to employing technological resources is very obvious even at first glance. A programs and events calendar for happenings in the physical library acts as an important bridge for the technological divide established, however, as with all the resources available through the website, it’s useful to be reminded about the in-house services offered as well. The explanation of Teen Second Life is thorough, and includes testimonies and links to related information regarding the project.
Importantly, and like McMaster University mentioned before, Eye4You recognizes that its Second Life presence is not static and encourages teen involvement in the building process. Patrons may volunteer to contribute to the Islands theme and resources (moderated, of course, by librarians), and are instructed to contact Kelly Czarnecki, Technology Education Librarian and moderator of the environment whose phone number and email are provided on the site (link). While teen presence is encouraged, inquisitive adults are directed instead to the library’s virtual world on the primary SL site. Charlotte Mecklenburg’s mission statement for the Eye4You teen library is as follows:
“Because PLCMC contributes to a literate community, giving teens tools for self-expression and communication is a step in that direction. When teens can share and produce things in a 3D environment, and with teens from all over the world, it helps to develop a stronger community that can be far reaching. Visual literacy is an important skill to be able to have for school and beyond. By the library being involved, we act as mentors and to help build assets that are valuable to have and help build networks that have more distributed knowledge between teens and adults.” (link)
The brief video below highlights some of the important features of the Eye4You Alliance virtual world:
It’s important to note that the narrator mentions the redundancy of the actual “library” building on the island, and that the projects are far more immersive than those offered by simple book clubs or private readings. Virtual worlds, such as the Eye4You but including those listed below, have the ability to reimagine the learning process and provide not just alternate avenues toward literacy and education, but also different perspectives on the way we understand the consumption of information in general. Web 2.0 signifies a shift that is highly participatory in nature, and demands a level of involvement that forces current information delivery practices to either rethink their models of dissemination or become supplanted by those that demonstrate a willingness to change.
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