“A game space is not an infinite virtual reality, never an island of disembodied consciousness, but is instead a possibility space in multiple dimensions, one whose objects are deliberately marked up or metatagged by human intelligence, which is certainly constrained but is also capable of recombinatory acts of meaning making. In that sense, video games [...]
Filed under: Uncategorized | Tagged: 2.0, ala, libraries, library, second life, virtual world | Leave a Comment »